“The design looks fab, but what are you demanding to convey?” “Where’s the information in your design?” “Was this texture used her for a reason, or is it just the design for design’s sake ??” Don’t these questions sound familiar to you ?
Our jobs as designers is to consider these questions before introducing some new entity to our client, professor or anyone with an impression we value.
Content is king, and your design will never uncrown it.
Where’s the Good Stuff?
The content being so decisive, We need to consider a few ground rules :
- Begin with something pleasant, that will make others realize
- Chase this with a strong approach.
Products that are advertised a little more than they should be will generally run their course and fade out much more quickly than the time they took to spring to life. Consider the commercials for an istance, We see them every day, and sure, they’re often whimsical—but hold on: what is it they’re trying to sell me? Have you observed that amusing the commercial is, more sluggish is the product? We require the finest of both worlds: beauty and brains.
Discovering Movement Through Your Design
To chase through with a great concept, you must be desirous about your work. And you must be wistful not only about visual stimulation (we all like to look at nice things, after all), but about what will impress people to remember you as a designer and, more importantly, to think and act. That’s what good design does: it gets people on their feet, sends them to stores and defines their lifestyle.
A FEW specks ON rectifying YOUR target:
- Analyze the job you’re working on. What’s the issue? What is calculated to be proficient?
- Organize a mental catalogue, a word matrix. What do I know about this? What can I link it to?
- Mix and match. Play with meanings. What’s old? What’s current? What does and doesn’t work?
- Review. Is it good? Does it fit? Does it do what it’s supposed to?